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Battlefield 2042 subsonic rounds
Battlefield 2042 subsonic rounds













battlefield 2042 subsonic rounds
  1. #Battlefield 2042 subsonic rounds mod
  2. #Battlefield 2042 subsonic rounds skin

The CQC magazine textures in general has. I tried everything I could think of to fix this, but the game really does not want to cooperate on *this* canted optic. The ~~Pay2Win~~ 45 Degree Iron Sight gadget from the Cartel Optics has a broken sight stance. The shorter magazines don't quite match up to the animation. There is also "skinmap" functionality available for the default parts.

battlefield 2042 subsonic rounds

#Battlefield 2042 subsonic rounds skin

Probably not accurate considering that Dozer's Ballistic Shield could reflect tank shells, but I don't think people are going to change the Shield Special Units into 100% Accurate BF2042 Launch Dozer Shields.įor cosmetics, most of the default parts can swap between Weapon Painter variants of the Frostbite skin and the Tier1 mastery skin. The (Armor) Piercing rounds grants you access to all piercing types: body armor, bodies, walls, and shields. I am not really sure why you'd do this instead of using the vanilla M1A or any of the 160 damage snipers with Graze, but the option is here if you want it. The High Power ammo grants a damage boost that puts the DM7 into the 160 damage, just like the vanilla M1A. The damage penalty should not be too big of an issue with skill use and modifications pushing you back over the two shot headshot threshhold. The CQC rounds drops the damage to the 105 damage range, but boosts the ammo pickup, ammo pool, and general stability. The most noteworthy mods are the special ammo types mimicking that of the original game. I did add some new mods that weren't available in the original game like the Short Barrel or Triggers for purposes of fun. In terms of weapon mods, there's not as many to choose from. They are passable enough to snipe with some skill/mod investment. The Accuracy and Stability are adequate at a base of 72 and 28.

battlefield 2042 subsonic rounds

The concealment is above average at 18, with a few mods pushing the DM7 into the mid 20s in concealment. Plenty of ammo to go around as long as you aim carefully. The ammo capacity is a default of 15 rounds per magazine, with 4 spare magazines (75 rounds total) and the ammo pickup is 1-4 bullets by default. This is just enough to one shot headshot regular SWAT enemies and 2 shot headshot Tan SWAT enemies on higher difficulties.

#Battlefield 2042 subsonic rounds mod

The damage sits at a base of 122, which gets bumped up to 129 by a default weapon mod and the 5% bonus damage from perk decks. **The DM7 is a fast paced DMR that is comfortable to fire and use.** **The DM7 is unlocked at level 30 and will appear as the M16 (AMR16) for others.** A weapon from the grimderp future of flying hovercrafts, nonexistent hit registration, and the same 10 people fighting over arbitrary objectives.















Battlefield 2042 subsonic rounds